Special Armors
What follows are two items that I have given a little thought to recently. Thought I would share them with you. Let me know what you think.
Maiden's Weave Armor
There are rare elf maidens, who upon hearing their one true love is going off to battle, set about preparing a special gift for him. A suit of light armor crafted from her own hair's cuttings. As they weave the strands into cables and then cables into layers forming armor, they treat it with a series of special oils, natural scents, and their falling tears, all while quietly singing the lineage of his family asking those who had gone before to watch over the brave warrior. The result is a set of armor that does not radiate any normal form of magic, but still grants special bonuses to any elf that wears it.
The armor is treated as light, having an arcane spell failure of only 10%, an armor bonus of +4, and a maximum dexterity bonus of +8. This makes the armor quite exceptional since it is always considered masterwork and capable of enchantment. However, it only works for elves and is never found on the open market for sale. It must be given as a gift or found.
Widow's Weave Armor (magical)
This armor is a harsh parody of the fabled Maiden's Weave. Some elves blame the cruel nature of this item on Orc Fetish Shamans. Others point to bald-pated humans who practice rites praising the dark powers, be it Nerrul, Erythnul, or Apkieran. A few even claim that an ancient order of Necromancers who claim mastery over death itself are to blame, but that would mean that worse nightmares walk the shadows than even the most insane have dreamt of.
Widow's Weave is made by pulling the hair out of a captured maiden's scalp while she still lives. After the first cruel task is competed it is said that the instructions turn truly fantastic. The hairs are knitted together by the maiden's own tortured hands, albeit controlled in the matter of an expert marionette and bathed in her own bottled screams. All hairs are used save two, and they seem to grow as needed until the suit is completed. Then the suit is given a wash in her own blood while she watches unable to blink. Once bled out the body is kept for other dark uses. When the blood has dried onto the armor, it is washed in a sickly black brew to complete the basic process. After that, the remaining enchantments seem almost mundane.
Widow's Weave is considered +3 armor (total bonus of +7) and bestows a small selection of special abilities. The least impressive power with the suit is a minor Favored Enemy bonus (+2) it bestows upon its wearer that is focused solely on elves and stacks with any similar bonus the wearer may already have. Next the armor grants a spell-like ability identical to Death Knell usable twice per day. The third boon of the armor allows the wearer to use a touch attack once per day that works exactly the same way as the Death Domain special ability (see PHB p186). The last two abilities of this armor deals with undead. No undead may attack the wearer of this armor unless it succeeds at a Will save - DC19, unless the wearer commits an attack on the undead (see invisibility, PHB p245 for guidelines on what constitutes an attack). This ability supercedes the undead's normal immunity to enchantment and charm effects. The last ability of the armor is to grant a +4 bonus on all Fortitude saves to recover from negative energy levels. This armor is considered evilly aligned, if any non-evil character wears it they will suffer 2 negative levels.
Strong Necromantic Aura. CL11, Feats: Craft Magic Arms and Armor, Evil Brand or Thrall to Demon. Spells: Death Knell, Death Ward. Price 71,000 gp. Cost: 35,500 + 1,840xp.
Maiden's Weave Armor
There are rare elf maidens, who upon hearing their one true love is going off to battle, set about preparing a special gift for him. A suit of light armor crafted from her own hair's cuttings. As they weave the strands into cables and then cables into layers forming armor, they treat it with a series of special oils, natural scents, and their falling tears, all while quietly singing the lineage of his family asking those who had gone before to watch over the brave warrior. The result is a set of armor that does not radiate any normal form of magic, but still grants special bonuses to any elf that wears it.
The armor is treated as light, having an arcane spell failure of only 10%, an armor bonus of +4, and a maximum dexterity bonus of +8. This makes the armor quite exceptional since it is always considered masterwork and capable of enchantment. However, it only works for elves and is never found on the open market for sale. It must be given as a gift or found.
Widow's Weave Armor (magical)
This armor is a harsh parody of the fabled Maiden's Weave. Some elves blame the cruel nature of this item on Orc Fetish Shamans. Others point to bald-pated humans who practice rites praising the dark powers, be it Nerrul, Erythnul, or Apkieran. A few even claim that an ancient order of Necromancers who claim mastery over death itself are to blame, but that would mean that worse nightmares walk the shadows than even the most insane have dreamt of.
Widow's Weave is made by pulling the hair out of a captured maiden's scalp while she still lives. After the first cruel task is competed it is said that the instructions turn truly fantastic. The hairs are knitted together by the maiden's own tortured hands, albeit controlled in the matter of an expert marionette and bathed in her own bottled screams. All hairs are used save two, and they seem to grow as needed until the suit is completed. Then the suit is given a wash in her own blood while she watches unable to blink. Once bled out the body is kept for other dark uses. When the blood has dried onto the armor, it is washed in a sickly black brew to complete the basic process. After that, the remaining enchantments seem almost mundane.
Widow's Weave is considered +3 armor (total bonus of +7) and bestows a small selection of special abilities. The least impressive power with the suit is a minor Favored Enemy bonus (+2) it bestows upon its wearer that is focused solely on elves and stacks with any similar bonus the wearer may already have. Next the armor grants a spell-like ability identical to Death Knell usable twice per day. The third boon of the armor allows the wearer to use a touch attack once per day that works exactly the same way as the Death Domain special ability (see PHB p186). The last two abilities of this armor deals with undead. No undead may attack the wearer of this armor unless it succeeds at a Will save - DC19, unless the wearer commits an attack on the undead (see invisibility, PHB p245 for guidelines on what constitutes an attack). This ability supercedes the undead's normal immunity to enchantment and charm effects. The last ability of the armor is to grant a +4 bonus on all Fortitude saves to recover from negative energy levels. This armor is considered evilly aligned, if any non-evil character wears it they will suffer 2 negative levels.
Strong Necromantic Aura. CL11, Feats: Craft Magic Arms and Armor, Evil Brand or Thrall to Demon. Spells: Death Knell, Death Ward. Price 71,000 gp. Cost: 35,500 + 1,840xp.
2 Comments:
Looks good to me.
And you can even have your own copy of Widow's Weave all your own if you like.
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