Tuesday, April 12, 2005

Boccob's Bane

There is a legend told by reclusive relics calling themselves wizards who still manage to hobble down the dusty halls of secluded libraries. They whisper that the greed of a foolish few had brought down a terrible curse upon all who practice the arcane craft, be it learned scholars or debased blood-fueled mystics.

The legend tells of a bookish, if lonely fellow, whose strange appearance combined with a quirky humor ignited the fierce heart of a savage princess. When the wizard gazed upon her primal beauty he was lost to a mighty love, not to mention a lust greater than any a civilized man had ever known. After a brief, if passionate, courtship the duo fled the lands of civilized men making their way northward to her brutal homeland. They road in happiness, the man cared little that he lost the comforts of civilization. He had gained so much more for himself, a woman to love, apprentices to adore his limited power, and shared dominion over a sea of grass. The scholar had blossomed into a powerful man.

Unfortunately, the legend also tells of the gemstones and gold that were found in the tokens worn by the princess, of the wealth found in the horses, rare hides, exotic spices. The wealth grew in the telling among the wizards of his old homeland. Soon those who thought themselves most powerful decided to claim the primitve riches for their own. Savages had no need for such fortunes, those of learning would put the money to far better use. The battle was short, favoring the marauding spell-slingers. One of the casualties was the princess and in her lover's rage a special idea was born. A magical talisman that would spell near certain doom for any wizard.

The now barbaric wizard, fueled by grief and and a bitter need for revenge, collected a score of Cherry Opals. Their deep full red color meant to represent the blood that was to be spilled. Each of the precious stones was embued with the same power. Twice per day they can create an field of null magic radiates out 10 feet in all directions, cancelling the effects of any spell or item that enters it. Each use lasts for a single hour, and once activated there is no way to dampen its effect; the duration must be completed. Most items stones were mounted in necklaces, though some have been concealed in crowns, anda few were made to adorn armbands. But their power never changes, they all project the same anti-magic effect designed to neutralize the power of wizards.

Strong Abjuration Aura. CL12. Feats: Craft Wondrous Items. Spells: Anti-Magic Field. Price: 57,600gp. Cost: 28,800gp + 2,304 xp.

4 Comments:

Blogger Ray Nolan said...

What's next?

Tuesday, April 26, 2005 7:41:00 AM  
Blogger Phil M. said...

I saw this post after I made the post today. Not before. You knew I was working on something didn't you?

Tuesday, April 26, 2005 4:57:00 PM  
Blogger Ray Nolan said...

7:41:03 AM

Nope.

Tuesday, April 26, 2005 9:37:00 PM  
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